[CommonInputPlatformSettings_PS4 CommonInputPlatformSettings]
DefaultGamepadName=PS4
+ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C

[/Script/UnrealEd.ProjectPackagingSettings]
bGenerateChunks=True
+DirectoriesToAlwaysStageAsUFS=(Path="../Restricted/NotForLicensees/Platforms/Sony/Config")
+DirectoriesToAlwaysStageAsUFS=(Path="../Restricted/NotForLicensees/Platforms/PS4/Config")


[CommonInputPlatformSettings_PS4 CommonInputPlatformSettings]
DefaultInputType=Gamepad
bSupportsMouseAndKeyboard=True
bSupportsTouch=False
bSupportsGamepad=True
DefaultGamepadName=PS4
bCanChangeGamepadType=False
+ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C

[LyraPlatformSpecificRenderingSettings_PS4 LyraPlatformSpecificRenderingSettings]
DefaultDeviceProfileSuffix=30
+UserFacingDeviceProfileOptions=(DisplayName=NSLOCTEXT("", "C9601118404CAAA7C10D22BFA00E628B", "Pretty"),DeviceProfileSuffix="30",MinRefreshRate=0)
+UserFacingDeviceProfileOptions=(DisplayName=NSLOCTEXT("", "DADEB32D4EAA1FF49E25CEA023AAABDD", "Balanced"),DeviceProfileSuffix="60",MinRefreshRate=59)
FramePacingMode=ConsoleStyle
bSupportsGranularVideoQualitySettings=false
bSupportsAutomaticVideoQualityBenchmark=false

[Staging]
+WhitelistDirectories=Lyra/Restricted/NotForLicensees/Platforms/Sony/Config
+WhitelistDirectories=Lyra/Restricted/NotForLicensees/Platforms/PS4/Config
