[ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)
QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3)

[ConsoleVariables]
dp.AllowScalabilityGroupsToChangeAtRuntime=1

; Audio Mixer Settings for Android:
au.DisableFiltering=0
au.DisableEnvelopeFollowing=1
au.DisableSourceEffects=0
au.BypassAudioPlugins=1
au.DisableReverbSubmix=1
au.DisableSubmixEffectEQ=1
au.DisableStoppingVoices=1
au.DecompressionThreshold=0.05
au.DisableBinauralSpatialization=1
au.RealtimeDecompressZeroDurationSounds=1
au.ForceSyncAudioDecodes=1
au.UnderrunTimeoutMSec=5