[/Script/GameplayTags.GameplayTagsList]
GameplayTagList=(Tag="Ability.ActivateFail.MagazineFull",DevComment="")
GameplayTagList=(Tag="Ability.ActivateFail.NoSpareAmmo",DevComment="")
GameplayTagList=(Tag="Event.Movement.ADS",DevComment="")
GameplayTagList=(Tag="Event.Movement.Dash",DevComment="")
GameplayTagList=(Tag="Event.Movement.Melee",DevComment="")
GameplayTagList=(Tag="Event.Movement.Reload",DevComment="")
GameplayTagList=(Tag="Event.Movement.WeaponFire",DevComment="")
GameplayTagList=(Tag="Gameplay.Message.ADS",DevComment="Message to UI, Reticle")
GameplayTagList=(Tag="Gameplay.Message.Nameplate.Add",DevComment="Register Nameplate Source")
GameplayTagList=(Tag="Gameplay.Message.Nameplate.Discover",DevComment="Looking for nameplates")
GameplayTagList=(Tag="Gameplay.Message.Nameplate.Remove",DevComment="Unregister Nameplate Source")
GameplayTagList=(Tag="GameplayCue.Character.Spawn",DevComment="At spawning of the player in shooter game")
GameplayTagList=(Tag="GameplayCue.ShooterGame.Interact.Collect",DevComment="")
GameplayTagList=(Tag="GameplayCue.ShooterGame.Interact.WeaponPickup",DevComment="GCN for weapon pick FX attached to pawn")
GameplayTagList=(Tag="GameplayCue.ShooterGame.UserMessage.MatchDecided",DevComment="")
GameplayTagList=(Tag="GameplayCue.ShooterGame.UserMessage.WaitingForPlayers",DevComment="")
GameplayTagList=(Tag="GameplayEvent.ReloadDone",DevComment="")
GameplayTagList=(Tag="HUD.Slot.EliminationFeed",DevComment="")
GameplayTagList=(Tag="HUD.Slot.Equipment",DevComment="")
GameplayTagList=(Tag="HUD.Slot.ModeStatus",DevComment="")
GameplayTagList=(Tag="HUD.Slot.PerfStats.Graph",DevComment="")
GameplayTagList=(Tag="HUD.Slot.PerfStats.Text",DevComment="")
GameplayTagList=(Tag="HUD.Slot.Reticle",DevComment="")
GameplayTagList=(Tag="HUD.Slot.TeamScore",DevComment="")
GameplayTagList=(Tag="HUD.Slot.TopAccolades",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.Emote",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.Interact",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.Quickslot.CycleBackward",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.Quickslot.CycleForward",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.Quickslot.SelectSlot",DevComment="Used to directly select one of the quickbar slots. Intended to be accompanied with a 0-based slot index.")
GameplayTagList=(Tag="InputTag.Ability.ShowLeaderboard",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.ToggleInventory",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.ToggleMap",DevComment="")
GameplayTagList=(Tag="InputTag.Ability.ToggleMarkerInWorld",DevComment="")
GameplayTagList=(Tag="Lyra.AddNotification.KillFeed",DevComment="SendKillFeedInfo to UI")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.2x",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.3x",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.4x",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationChain.5x",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.5",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.10",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.15",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Accolade.EliminationStreak.20",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.TDM.TeamScore",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Weapon.MagazineAmmo",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Weapon.MagazineSize",DevComment="")
GameplayTagList=(Tag="Lyra.ShooterGame.Weapon.SpareAmmo",DevComment="")
GameplayTagList=(Tag="ShooterGame.ControlPoint.Captured.Message",DevComment="Fired when a control point has been captured by a team")
GameplayTagList=(Tag="ShooterGame.ControlPoint.TeamScore",DevComment="")
GameplayTagList=(Tag="ShooterGame.ExtensionPoint.AbilityBar",DevComment="")
GameplayTagList=(Tag="ShooterGame.GamePhase.Playing",DevComment="")
GameplayTagList=(Tag="ShooterGame.GamePhase.PostGame",DevComment="")
GameplayTagList=(Tag="ShooterGame.GamePhase.Warmup",DevComment="")
GameplayTagList=(Tag="ShooterGame.Score.Assists",DevComment="")
GameplayTagList=(Tag="ShooterGame.Score.ControlPointCapture",DevComment="")
GameplayTagList=(Tag="ShooterGame.Score.Deaths",DevComment="")
GameplayTagList=(Tag="ShooterGame.Score.Eliminations",DevComment="")
GameplayTagList=(Tag="TODO.GameModeDamageImmunity",DevComment="")

