// Copyright Epic Games, Inc. All Rights Reserved.

#include "LyraTeamPrivateInfo.h"
#include "Net/UnrealNetwork.h"

ALyraTeamPrivateInfo::ALyraTeamPrivateInfo(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	//@TODO: Actually make private (using replication graph)
}
