// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "PreLoadScreenBase.h"

class FCommonPreLoadScreen : public FPreLoadScreenBase
{
public:
	
    /*** IPreLoadScreen Implementation ***/
	virtual void Init() override;
    virtual EPreLoadScreenTypes GetPreLoadScreenType() const override { return EPreLoadScreenTypes::EngineLoadingScreen; }
    virtual TSharedPtr<SWidget> GetWidget() override { return EngineLoadingWidget; }
private:

    TSharedPtr<SWidget> EngineLoadingWidget;
};