RealtimeStyleTransferRuntime/Build/Scripts/Automation/LyraTest.UpdateAuditCollect...

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc.All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AutomationTool;
using EpicGame;
using EpicGames.Core;
namespace LyraTest
{
[Help("Updates the Audit_InCook collections.")]
[RequireP4]
public class Lyra_UpdateAuditCollections : BuildCommand
{
public override void ExecuteBuild()
{
LogInformation("************************* UpdateAuditCollections");
// Now update what is in the InCook audit collection
string CollectionName = "Audit_InCook";
string ManifestFilename = "Manifest_UFSFiles_Win64.txt";
// Attempt to find the UFS file list. Default to the log folder
string UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, ManifestFilename);
if (!CommandUtils.FileExists_NoExceptions(UFSFilename))
{
UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, "..", "..", ManifestFilename);
}
LogInformation("Attempting to use UFS manifest {0} (exists={1})", UFSFilename, CommandUtils.FileExists_NoExceptions(UFSFilename));
UpdateInCookAuditCollection(CollectionName, UFSFilename);
}
static string AssetExtension = ".uasset";
static string MapExtention = ".umap";
static string EngineFolderName = "Engine/Content";
static string EnginePluginFolderName = "Engine/Plugins/";
//@TODO: Should derive these, otherwise it will break as soon as someone clones the projects
static string GameFolderName = "Lyra/Content";
static string GamePluginFolderName = "Lyra/Plugins/";
static string GameProjectDirectory = "Samples/Games/Lyra";
static public void UpdateInCookAuditCollection(string CollectionName, string UFSFilename)
{
if (!CommandUtils.FileExists_NoExceptions(UFSFilename))
{
LogWarning("Could not update audit collection, missing file: " + UFSFilename);
return;
}
int WorkingCL = -1;
if (CommandUtils.P4Enabled)
{
WorkingCL = CommandUtils.P4.CreateChange(CommandUtils.P4Env.Client, String.Format("Updated " + CollectionName + " collection using CL {0}", P4Env.Changelist));
}
var CollectionFilenameLocal = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GameProjectDirectory, "Content", "Collections", CollectionName + ".collection");
if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(CollectionFilenameLocal)))
{
LogWarning("Could not create directory {0}", Path.GetDirectoryName(CollectionFilenameLocal));
return;
}
if (WorkingCL > 0)
{
var CollectionFilenameP4 = CommandUtils.CombinePaths(PathSeparator.Slash, CommandUtils.P4Env.Branch, GameProjectDirectory, "Content", "Collections", CollectionName + ".collection");
if (!CommandUtils.FileExists_NoExceptions(CollectionFilenameLocal))
{
CommandUtils.P4.Add(WorkingCL, CollectionFilenameP4);
}
else
{
CommandUtils.P4.Edit(WorkingCL, CollectionFilenameP4);
}
}
StreamReader ManifestFile = null;
StreamWriter CollectionFile = null;
try
{
CollectionFile = new StreamWriter(CollectionFilenameLocal);
CollectionFile.WriteLine("FileVersion:1");
CollectionFile.WriteLine("Type:Static");
CollectionFile.WriteLine("");
string Line = "";
ManifestFile = new StreamReader(UFSFilename);
while ((Line = ManifestFile.ReadLine()) != null)
{
string[] Tokens = Line.Split('\t');
if (Tokens.Length > 1)
{
string UFSPath = Tokens[0];
UFSPath = UFSPath.Trim('\"');
bool bIsAsset = UFSPath.EndsWith(AssetExtension, StringComparison.InvariantCultureIgnoreCase);
bool bIsMap = !bIsAsset && UFSPath.EndsWith(MapExtention, StringComparison.InvariantCultureIgnoreCase);
if (bIsAsset || bIsMap)
{
bool bIsGame = UFSPath.StartsWith(GameFolderName);
bool bIsEngine = UFSPath.StartsWith(EngineFolderName);
bool bIsGamePlugin = UFSPath.StartsWith(GamePluginFolderName);
bool bIsEnginePlugin = UFSPath.StartsWith(EnginePluginFolderName);
if (bIsGame || bIsEngine || bIsGamePlugin || bIsEnginePlugin)
{
string ObjectPath = UFSPath;
bool bValidPath = true;
if (bIsGame)
{
ObjectPath = "/Game" + ObjectPath.Substring(GameFolderName.Length);
}
else if (bIsEngine)
{
ObjectPath = "/Engine" + ObjectPath.Substring(EngineFolderName.Length);
}
else if (bIsGamePlugin || bIsEnginePlugin)
{
int ContentIdx = ObjectPath.IndexOf("/Content/");
if (ContentIdx != -1)
{
int PluginIdx = ObjectPath.LastIndexOf("/", ContentIdx - 1);
if (PluginIdx == -1)
{
PluginIdx = 0;
}
else
{
// Skip the leading "/"
PluginIdx++;
}
DirectoryReference PluginRoot = new DirectoryReference(ObjectPath.Substring(0, ContentIdx));
string PluginName = "";
foreach (FileReference PluginFile in CommandUtils.FindFiles("*.uplugin", false, PluginRoot))
{
PluginName = PluginFile.GetFileNameWithoutAnyExtensions();
break;
}
if (string.IsNullOrEmpty(PluginName))
{
// Fallback to the directory name if the .uplugin file doesn't exist
PluginName = ObjectPath.Substring(PluginIdx, ContentIdx - PluginIdx);
}
if (PluginName.Length > 0)
{
int PathStartIdx = ContentIdx + "/Content/".Length;
ObjectPath = "/" + PluginName + "/" + ObjectPath.Substring(PathStartIdx);
}
else
{
LogWarning("Could not add asset to collection. No plugin name. Path:" + UFSPath);
bValidPath = false;
}
}
else
{
LogWarning("Could not add asset to collection. No content folder. Path:" + UFSPath);
bValidPath = false;
}
}
if (bValidPath)
{
string ObjectName = Path.GetFileNameWithoutExtension(ObjectPath);
ObjectPath = Path.GetDirectoryName(ObjectPath) + "/" + ObjectName + "." + ObjectName;
ObjectPath = ObjectPath.Replace('\\', '/');
CollectionFile.WriteLine(ObjectPath);
}
}
}
}
}
}
catch (Exception Ex)
{
CommandUtils.LogInformation("Did not update InCook collection. {0}", Ex.Message);
}
finally
{
if (ManifestFile != null)
{
ManifestFile.Close();
}
if (CollectionFile != null)
{
CollectionFile.Close();
}
}
if (WorkingCL > 0)
{
// Check in the collection
int SubmittedCL;
CommandUtils.P4.Submit(WorkingCL, out SubmittedCL, true, true);
}
}
}
}