2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameplayTagContainer.h"
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#include "UObject/Interface.h"
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2022-09-13 07:18:28 +00:00
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#include "UObject/UObjectGlobals.h"
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2022-05-23 18:41:30 +00:00
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#include "IGameSettingActionInterface.generated.h"
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class UGameSetting;
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2022-09-13 07:18:28 +00:00
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class UObject;
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struct FFrame;
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2022-05-23 18:41:30 +00:00
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UINTERFACE(MinimalAPI, meta = (BlueprintType))
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class UGameSettingActionInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class GAMESETTINGS_API IGameSettingActionInterface
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{
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GENERATED_BODY()
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public:
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/** */
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool ExecuteActionForSetting(FGameplayTag ActionTag, UGameSetting* InSetting);
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};
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