RealtimeStyleTransferRuntime/Plugins/GameSettings/Source/Public/Widgets/IGameSettingActionInterface.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayTagContainer.h"
#include "UObject/Interface.h"
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#include "UObject/UObjectGlobals.h"
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#include "IGameSettingActionInterface.generated.h"
class UGameSetting;
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class UObject;
struct FFrame;
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UINTERFACE(MinimalAPI, meta = (BlueprintType))
class UGameSettingActionInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class GAMESETTINGS_API IGameSettingActionInterface
{
GENERATED_BODY()
public:
/** */
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
bool ExecuteActionForSetting(FGameplayTag ActionTag, UGameSetting* InSetting);
};