RealtimeStyleTransferRuntime/Plugins/GameSubtitles/Source/GameSubtitles.Build.cs

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameSubtitles : ModuleRules
{
public GameSubtitles(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
"Overlay",
"UMG",
"MediaAssets",
"MediaUtils",
"GameplayTags"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"UMG",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}