RealtimeStyleTransferRuntime/Plugins/GameplayMessageRouter/Source/GameplayMessageNodes/GameplayMessageNodes.Build.cs

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameplayMessageNodes : ModuleRules
{
public GameplayMessageNodes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
"PropertyEditor",
"GameplayMessageRuntime",
"UnrealEd"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
}
);
PublicIncludePaths.AddRange(
new string[]
{
}
);
}
}