2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GameEditorStyle.h"
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2022-09-13 07:18:28 +00:00
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#include "Brushes/SlateImageBrush.h"
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#include "Math/Vector2D.h"
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#include "Misc/AssertionMacros.h"
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#include "Misc/Paths.h"
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#include "Styling/SlateStyle.h"
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2022-05-23 18:41:30 +00:00
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#include "Styling/SlateStyleRegistry.h"
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TSharedPtr< FSlateStyleSet > FGameEditorStyle::StyleInstance = nullptr;
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void FGameEditorStyle::Initialize()
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{
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if ( !StyleInstance.IsValid() )
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{
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StyleInstance = Create();
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FSlateStyleRegistry::RegisterSlateStyle( *StyleInstance );
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}
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}
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void FGameEditorStyle::Shutdown()
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{
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FSlateStyleRegistry::UnRegisterSlateStyle( *StyleInstance );
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ensure( StyleInstance.IsUnique() );
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StyleInstance.Reset();
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}
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FName FGameEditorStyle::GetStyleSetName()
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{
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static FName StyleSetName(TEXT("GameEditorStyle"));
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return StyleSetName;
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}
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#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( FPaths::EngineContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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#define GAME_IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( FPaths::ProjectContentDir() / "Editor/Slate"/ RelativePath + TEXT(".png"), __VA_ARGS__ )
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#define GAME_IMAGE_BRUSH_SVG( RelativePath, ... ) FSlateVectorImageBrush( FPaths::ProjectContentDir() / "Editor/Slate"/ RelativePath + TEXT(".svg"), __VA_ARGS__ )
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TSharedRef< FSlateStyleSet > FGameEditorStyle::Create()
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{
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TSharedRef<FSlateStyleSet> StyleRef = MakeShareable(new FSlateStyleSet(FGameEditorStyle::GetStyleSetName()));
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StyleRef->SetContentRoot(FPaths::EngineContentDir() / TEXT("Editor/Slate"));
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StyleRef->SetCoreContentRoot(FPaths::EngineContentDir() / TEXT("Slate"));
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FSlateStyleSet& Style = StyleRef.Get();
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const FVector2D Icon16x16(16.0f, 16.0f);
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const FVector2D Icon20x20(20.0f, 20.0f);
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const FVector2D Icon40x40(40.0f, 40.0f);
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const FVector2D Icon64x64(64.0f, 64.0f);
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// Toolbar
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{
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Style.Set("GameEditor.CheckContent", new GAME_IMAGE_BRUSH_SVG("Icons/CheckContent", Icon20x20));
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}
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return StyleRef;
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}
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#undef IMAGE_BRUSH
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#undef BOX_BRUSH
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#undef BORDER_BRUSH
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const ISlateStyle& FGameEditorStyle::Get()
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{
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return *StyleInstance;
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}
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