2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-09-13 07:18:28 +00:00
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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2022-05-23 18:41:30 +00:00
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class ISlateStyle;
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/** Slate style used by the Game Editor */
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class FGameEditorStyle
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{
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public:
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static void Initialize();
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static void Shutdown();
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static const ISlateStyle& Get();
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static FName GetStyleSetName();
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private:
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static TSharedRef< class FSlateStyleSet > Create();
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private:
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static TSharedPtr< class FSlateStyleSet > StyleInstance;
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};
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