RealtimeStyleTransferRuntime/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AbilitySystemGlobals.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraAbilitySystemGlobals.generated.h"
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class UObject;
struct FGameplayEffectContext;
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UCLASS(Config=Game)
class ULyraAbilitySystemGlobals : public UAbilitySystemGlobals
{
GENERATED_UCLASS_BODY()
//~UAbilitySystemGlobals interface
virtual FGameplayEffectContext* AllocGameplayEffectContext() const override;
//~End of UAbilitySystemGlobals interface
};