RealtimeStyleTransferRuntime/Source/LyraGame/Interaction/Abilities/GameplayAbilityTargetActor_...

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Abilities/GameplayAbilityTargetActor_Trace.h"
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#include "Engine/HitResult.h"
#include "UObject/UObjectGlobals.h"
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#include "GameplayAbilityTargetActor_Interact.generated.h"
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class AActor;
class UObject;
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/** Intermediate base class for all interaction target actors. */
UCLASS(Blueprintable)
class AGameplayAbilityTargetActor_Interact : public AGameplayAbilityTargetActor_Trace
{
GENERATED_BODY()
public:
AGameplayAbilityTargetActor_Interact(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
virtual FHitResult PerformTrace(AActor* InSourceActor) override;
protected:
};