RealtimeStyleTransferRuntime/Source/LyraGame/Inventory/InventoryFragment_Equippabl...

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Inventory/LyraInventoryItemDefinition.h"
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#include "Templates/SubclassOf.h"
#include "UObject/UObjectGlobals.h"
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#include "InventoryFragment_EquippableItem.generated.h"
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class ULyraEquipmentDefinition;
class UObject;
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UCLASS()
class UInventoryFragment_EquippableItem : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category=Lyra)
TSubclassOf<ULyraEquipmentDefinition> EquipmentDefinition;
};