RealtimeStyleTransferRuntime/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
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#include "Internationalization/Text.h"
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#include "Inventory/LyraInventoryItemDefinition.h"
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#include "Math/Color.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectGlobals.h"
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#include "InventoryFragment_PickupIcon.generated.h"
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class UObject;
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class USkeletalMesh;
UCLASS()
class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UInventoryFragment_PickupIcon();
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
TObjectPtr<USkeletalMesh> SkeletalMesh;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FText DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FLinearColor PadColor;
};