RealtimeStyleTransferRuntime/Source/LyraGame/Inventory/InventoryFragment_SetStats.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "InventoryFragment_SetStats.h"
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#include "GameplayTagContainer.h"
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#include "Inventory/LyraInventoryItemInstance.h"
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#include "Templates/Tuple.h"
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void UInventoryFragment_SetStats::OnInstanceCreated(ULyraInventoryItemInstance* Instance) const
{
for (const auto& KVP : InitialItemStats)
{
Instance->AddStatTagStack(KVP.Key, KVP.Value);
}
}
int32 UInventoryFragment_SetStats::GetItemStatByTag(FGameplayTag Tag) const
{
if (const int32* StatPtr = InitialItemStats.Find(Tag))
{
return *StatPtr;
}
return 0;
}