RealtimeStyleTransferRuntime/Source/LyraGame/Settings/LyraGameSettingRegistry_Gam...

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraGameSettingRegistry.h"
#include "GameSetting.h"
#include "GameSettingValueDiscreteDynamic.h"
#include "GameSettingValueScalar.h"
#include "GameSettingValueScalarDynamic.h"
#include "GameSettingCollection.h"
#include "GameSettingAction.h"
#include "EditCondition/WhenPlayingAsPrimaryPlayer.h"
#include "CustomSettings/LyraSettingValueDiscrete_Language.h"
#include "Player/LyraLocalPlayer.h"
#define LOCTEXT_NAMESPACE "Lyra"
UGameSettingCollection* ULyraGameSettingRegistry::InitializeGameplaySettings(ULyraLocalPlayer* InLocalPlayer)
{
UGameSettingCollection* Screen = NewObject<UGameSettingCollection>();
Screen->SetDevName(TEXT("GameplayCollection"));
Screen->SetDisplayName(LOCTEXT("GameplayCollection_Name", "Gameplay"));
Screen->Initialize(InLocalPlayer);
{
UGameSettingCollection* LanguageSubsection = NewObject<UGameSettingCollection>();
LanguageSubsection->SetDevName(TEXT("LanguageCollection"));
LanguageSubsection->SetDisplayName(LOCTEXT("LanguageCollection_Name", "Language"));
Screen->AddSetting(LanguageSubsection);
//----------------------------------------------------------------------------------
{
ULyraSettingValueDiscrete_Language* Setting = NewObject<ULyraSettingValueDiscrete_Language>();
Setting->SetDevName(TEXT("Language"));
Setting->SetDisplayName(LOCTEXT("LanguageSetting_Name", "Language"));
Setting->SetDescriptionRichText(LOCTEXT("LanguageSetting_Description", "The language of the game."));
#if WITH_EDITOR
if (GIsEditor)
{
Setting->SetDescriptionRichText(LOCTEXT("LanguageSetting_WithEditor_Description", "The language of the game.\n\n<text color=\"#ffff00\">WARNING: Language changes will not affect PIE, you'll need to run with -game to test this, or change your PIE language options in the editor preferences.</>"));
}
#endif
Setting->AddEditCondition(FWhenPlayingAsPrimaryPlayer::Get());
LanguageSubsection->AddSetting(Setting);
}
//----------------------------------------------------------------------------------
}
return Screen;
}
#undef LOCTEXT_NAMESPACE