RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameEngine.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/GameEngine.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraGameEngine.generated.h"
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class IEngineLoop;
class UObject;
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UCLASS()
class ULyraGameEngine : public UGameEngine
{
GENERATED_BODY()
public:
ULyraGameEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
virtual void Init(IEngineLoop* InEngineLoop) override;
};