RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameInstance.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CommonGameInstance.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraGameInstance.generated.h"
class ALyraPlayerController;
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class UObject;
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UCLASS(Config = Game)
class LYRAGAME_API ULyraGameInstance : public UCommonGameInstance
{
GENERATED_BODY()
public:
ULyraGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
ALyraPlayerController* GetPrimaryPlayerController() const;
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virtual bool CanJoinRequestedSession() const override;
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protected:
virtual void Init() override;
virtual void Shutdown() override;
};