RealtimeStyleTransferRuntime/Source/LyraGame/System/LyraGameSession.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/GameSession.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraGameSession.generated.h"
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class UObject;
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UCLASS(Config = Game)
class ALyraGameSession : public AGameSession
{
GENERATED_BODY()
public:
ALyraGameSession(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
virtual void HandleMatchHasStarted() override;
virtual void HandleMatchHasEnded() override;
};