RealtimeStyleTransferRuntime/Source/LyraGame/UI/Foundation/LyraLoadingScreenSubsystem.cpp

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
2022-09-13 07:18:28 +00:00
#include "UI/Foundation/LyraLoadingScreenSubsystem.h"
#include "Blueprint/UserWidget.h"
class UUserWidget;
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//////////////////////////////////////////////////////////////////////
// ULyraLoadingScreenSubsystem
ULyraLoadingScreenSubsystem::ULyraLoadingScreenSubsystem()
{
}
void ULyraLoadingScreenSubsystem::SetLoadingScreenContentWidget(TSubclassOf<UUserWidget> NewWidgetClass)
{
if (LoadingScreenWidgetClass != NewWidgetClass)
{
LoadingScreenWidgetClass = NewWidgetClass;
OnLoadingScreenWidgetChanged.Broadcast(LoadingScreenWidgetClass);
}
}
TSubclassOf<UUserWidget> ULyraLoadingScreenSubsystem::GetLoadingScreenContentWidget() const
{
return LoadingScreenWidgetClass;
}