43 lines
970 B
C
43 lines
970 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GameplayTagContainer.h"
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#include "LyraDamagePopStyle.generated.h"
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class UStaticMesh;
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UCLASS()
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class ULyraDamagePopStyle : public UDataAsset
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{
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GENERATED_BODY()
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public:
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ULyraDamagePopStyle();
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UPROPERTY(EditDefaultsOnly, Category="DamagePop")
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FString DisplayText;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop")
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FGameplayTagQuery MatchPattern;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor))
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FLinearColor Color;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideColor))
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FLinearColor CriticalColor;
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UPROPERTY(EditDefaultsOnly, Category="DamagePop", meta=(EditCondition=bOverrideMesh))
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TObjectPtr<UStaticMesh> TextMesh;
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UPROPERTY()
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bool bOverrideColor = false;
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UPROPERTY()
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bool bOverrideMesh = false;
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};
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