RealtimeStyleTransferRuntime/Source/LyraEditor/Validation/EditorValidator_Blueprints.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
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#include "Containers/Array.h"
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#include "EditorValidator.h"
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#include "UObject/UObjectGlobals.h"
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#include "EditorValidator_Blueprints.generated.h"
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class FText;
class UObject;
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UCLASS()
class UEditorValidator_Blueprints : public UEditorValidator
{
GENERATED_BODY()
public:
UEditorValidator_Blueprints();
protected:
virtual bool CanValidateAsset_Implementation(UObject* InAsset) const override;
virtual EDataValidationResult ValidateLoadedAsset_Implementation(UObject* InAsset, TArray<FText>& ValidationErrors) override;
};