2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-09-13 07:18:28 +00:00
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#include "Engine/HitResult.h"
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2022-05-23 18:41:30 +00:00
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#include "GameplayTagContainer.h"
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2022-09-13 07:18:28 +00:00
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#include "Math/MathFwd.h"
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#include "Math/Rotator.h"
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#include "Math/Vector.h"
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#include "UObject/Interface.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UObjectGlobals.h"
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2022-05-23 18:41:30 +00:00
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#include "LyraContextEffectsInterface.generated.h"
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class UAnimSequenceBase;
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2022-09-13 07:18:28 +00:00
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class UObject;
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class USceneComponent;
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struct FFrame;
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2022-05-23 18:41:30 +00:00
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/**
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*
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*/
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UENUM()
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enum EEffectsContextMatchType
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{
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ExactMatch,
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BestMatch
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};
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/**
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*
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*/
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UINTERFACE(Blueprintable)
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class LYRAGAME_API ULyraContextEffectsInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class LYRAGAME_API ILyraContextEffectsInterface : public IInterface
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{
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GENERATED_BODY()
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public:
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/** */
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void AnimMotionEffect(const FName Bone
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, const FGameplayTag MotionEffect
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, USceneComponent* StaticMeshComponent
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, const FVector LocationOffset
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, const FRotator RotationOffset
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, const UAnimSequenceBase* AnimationSequence
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, const bool bHitSuccess
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, const FHitResult HitResult
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, FGameplayTagContainer Contexts
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, FVector VFXScale = FVector(1)
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, float AudioVolume = 1
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, float AudioPitch = 1);
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};
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