45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/WorldSettings.h"
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#include "LyraWorldSettings.generated.h"
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class ULyraExperienceDefinition;
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/**
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* The default world settings object, used primarily to set the default gameplay experience to use when playing on this map
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*/
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UCLASS()
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class LYRAGAME_API ALyraWorldSettings : public AWorldSettings
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{
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GENERATED_BODY()
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public:
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ALyraWorldSettings(const FObjectInitializer& ObjectInitializer);
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#if WITH_EDITOR
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virtual void CheckForErrors() override;
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#endif
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public:
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// Returns the default experience to use when a server opens this map if it is not overridden by the user-facing experience
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FPrimaryAssetId GetDefaultGameplayExperience() const;
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protected:
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// The default experience to use when a server opens this map if it is not overridden by the user-facing experience
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UPROPERTY(EditDefaultsOnly, Category=GameMode)
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TSoftClassPtr<ULyraExperienceDefinition> DefaultGameplayExperience;
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public:
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#if WITH_EDITORONLY_DATA
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// Is this level part of a front-end or other standalone experience?
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// When set, the net mode will be forced to Standalone when you hit Play in the editor
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UPROPERTY(EditDefaultsOnly, Category=PIE)
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bool ForceStandaloneNetMode = false;
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#endif
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};
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