RealtimeStyleTransferRuntime/Platforms/Sony/Config/Custom/EOS/SonyEngine.ini

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2022-09-13 07:18:28 +00:00
[/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl]
+CompatibleUniqueNetIdTypes=EOS
+CompatibleUniqueNetIdTypes=EOSPlus
[OnlineSubsystemSony.OnlineSession]
!SignalingSessions=ClearArray
+SignalingSessions=GameSession
!PlayerSessionLocalizedText=ClearArray
+PlayerSessionLocalizedText="(en-US=Player Session)"
; A set of players that all have NAT type 3 will not be matched together, even if they could
; connect due to being on the same network. Uncomment the value below to advertise a
; specific NAT type (only in non-shipping builds)
; MatchmakingNatTypeOverride=2
; TODO: Add proper Player Session support
;PlayerSessionName=GameSession
bGameSessionRequiresPlayerSession=false
[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="SocketSubsystemEOS.NetDriverEOSBase",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")