RealtimeStyleTransferRuntime/Source/LyraGame/AbilitySystem/LyraAbilitySystemGlobals.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraAbilitySystemGlobals.h"
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#include "LyraGameplayEffectContext.h"
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struct FGameplayEffectContext;
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ULyraAbilitySystemGlobals::ULyraAbilitySystemGlobals(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FGameplayEffectContext* ULyraAbilitySystemGlobals::AllocGameplayEffectContext() const
{
return new FLyraGameplayEffectContext();
}