2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-09-13 07:18:28 +00:00
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#include "Containers/Map.h"
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2022-05-23 18:41:30 +00:00
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#include "GameplayTagContainer.h"
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2022-09-13 07:18:28 +00:00
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#include "HAL/Platform.h"
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#include "Inventory/LyraInventoryItemDefinition.h"
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#include "UObject/UObjectGlobals.h"
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2022-05-23 18:41:30 +00:00
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#include "InventoryFragment_SetStats.generated.h"
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2022-09-13 07:18:28 +00:00
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class ULyraInventoryItemInstance;
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class UObject;
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struct FGameplayTag;
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2022-05-23 18:41:30 +00:00
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UCLASS()
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class UInventoryFragment_SetStats : public ULyraInventoryItemFragment
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(EditDefaultsOnly, Category=Equipment)
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TMap<FGameplayTag, int32> InitialItemStats;
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public:
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virtual void OnInstanceCreated(ULyraInventoryItemInstance* Instance) const override;
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int32 GetItemStatByTag(FGameplayTag Tag) const;
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};
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