RealtimeStyleTransferRuntime/Plugins/CommonLoadingScreen/Source/CommonStartupLoadingScreen/Private/SCommonPreLoadingScreenWidg...

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
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#include "Containers/UnrealString.h"
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#include "UObject/GCObject.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class FReferenceCollector;
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class SCommonPreLoadingScreenWidget : public SCompoundWidget, public FGCObject
{
public:
SLATE_BEGIN_ARGS(SCommonPreLoadingScreenWidget) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
//~ Begin FGCObject interface
virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
virtual FString GetReferencerName() const override;
//~ End FGCObject interface
private:
};