RealtimeStyleTransferRuntime/Plugins/GameSettings/Source/GameSettings.Build.cs

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameSettings : ModuleRules
{
public GameSettings(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"UMG",
"CommonInput",
"CommonUI",
"GameplayTags"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"PropertyPath"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}