RealtimeStyleTransferRuntime/Plugins/GameSettings/Source/Public/Widgets/GameSettingDetailExtension.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Blueprint/UserWidget.h"
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#include "GameSettingFilterState.h"
#include "UObject/UObjectGlobals.h"
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#include "GameSettingDetailExtension.generated.h"
class UGameSetting;
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class UObject;
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/**
*
*/
UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick))
class GAMESETTINGS_API UGameSettingDetailExtension : public UUserWidget
{
GENERATED_BODY()
public:
void SetSetting(UGameSetting* InSetting);
protected:
virtual void NativeSettingAssigned(UGameSetting* InSetting);
virtual void NativeSettingValueChanged(UGameSetting* InSetting, EGameSettingChangeReason Reason);
UFUNCTION(BlueprintImplementableEvent)
void OnSettingAssigned(UGameSetting* InSetting);
UFUNCTION(BlueprintImplementableEvent)
void OnSettingValueChanged(UGameSetting* InSetting);
protected:
UPROPERTY(Transient)
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TObjectPtr<UGameSetting> Setting;
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};