RealtimeStyleTransferRuntime/Source/LyraGame/AbilitySystem/Abilities/LyraAbilitySimpleFailureMes...

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "NativeGameplayTags.h"
#include "LyraAbilitySimpleFailureMessage.generated.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_ABILITY_SIMPLE_FAILURE_MESSAGE);
USTRUCT(BlueprintType)
struct FLyraAbilitySimpleFailureMessage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
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TObjectPtr<APlayerController> PlayerController = nullptr;
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UPROPERTY(BlueprintReadWrite)
FGameplayTagContainer FailureTags;
UPROPERTY(BlueprintReadWrite)
FText UserFacingReason;
};