RealtimeStyleTransferRuntime/Source/LyraGame/Development/LyraBotCheats.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/CheatManager.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraBotCheats.generated.h"
class ULyraBotCreationComponent;
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class UObject;
struct FFrame;
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/** Cheats related to bots */
UCLASS(NotBlueprintable)
class ULyraBotCheats final : public UCheatManagerExtension
{
GENERATED_BODY()
public:
ULyraBotCheats();
// Adds a bot player
UFUNCTION(Exec, BlueprintAuthorityOnly)
void AddPlayerBot();
// Removes a random bot player
UFUNCTION(Exec, BlueprintAuthorityOnly)
void RemovePlayerBot();
private:
ULyraBotCreationComponent* GetBotComponent() const;
};