RealtimeStyleTransferRuntime/Source/LyraGame/UI/IndicatorSystem/IndicatorLibrary.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
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#include "UObject/UObjectGlobals.h"
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#include "IndicatorLibrary.generated.h"
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class AController;
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class ULyraIndicatorManagerComponent;
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class UObject;
struct FFrame;
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UCLASS()
class LYRAGAME_API UIndicatorLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UIndicatorLibrary();
/** */
UFUNCTION(BlueprintCallable, Category = Indicator)
static ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller);
};