RealtimeStyleTransferRuntime/Source/LyraGame/UI/LyraGameViewportClient.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CommonGameViewportClient.h"
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#include "UObject/UObjectGlobals.h"
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#include "LyraGameViewportClient.generated.h"
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class UGameInstance;
class UObject;
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UCLASS(BlueprintType)
class ULyraGameViewportClient : public UCommonGameViewportClient
{
GENERATED_BODY()
public:
ULyraGameViewportClient();
virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override;
};