2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2022-09-13 07:18:28 +00:00
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#pragma once
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#include "Engine/DataTable.h"
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#include "Input/UIActionBindingHandle.h"
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#include "UObject/UObjectGlobals.h"
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#include "Widgets/GameSettingScreen.h"
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#include "LyraSettingScreen.generated.h"
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2022-09-13 07:18:28 +00:00
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class UGameSettingRegistry;
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class ULyraTabListWidgetBase;
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class UObject;
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UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick))
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class ULyraSettingScreen : public UGameSettingScreen
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{
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GENERATED_BODY()
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public:
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protected:
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virtual void NativeOnInitialized() override;
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virtual UGameSettingRegistry* CreateRegistry() override;
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void HandleBackAction();
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void HandleApplyAction();
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void HandleCancelChangesAction();
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virtual void OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty) override;
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protected:
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UPROPERTY(BlueprintReadOnly, Category = Input, meta = (BindWidget, OptionalWidget = true, AllowPrivateAccess = true))
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TObjectPtr<ULyraTabListWidgetBase> TopSettingsTabs;
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UPROPERTY(EditDefaultsOnly)
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FDataTableRowHandle BackInputActionData;
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UPROPERTY(EditDefaultsOnly)
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FDataTableRowHandle ApplyInputActionData;
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UPROPERTY(EditDefaultsOnly)
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FDataTableRowHandle CancelChangesInputActionData;
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FUIActionBindingHandle BackHandle;
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FUIActionBindingHandle ApplyHandle;
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FUIActionBindingHandle CancelChangesHandle;
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};
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