RealtimeStyleTransferRuntime/Source/LyraGame/Weapons/InventoryFragment_ReticleCo...

24 lines
582 B
C
Raw Normal View History

2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
2022-09-13 07:18:28 +00:00
#include "Containers/Array.h"
2022-05-23 18:41:30 +00:00
#include "Inventory/LyraInventoryItemDefinition.h"
2022-09-13 07:18:28 +00:00
#include "Templates/SubclassOf.h"
#include "UObject/UObjectGlobals.h"
2022-05-23 18:41:30 +00:00
#include "InventoryFragment_ReticleConfig.generated.h"
2022-09-13 07:18:28 +00:00
class ULyraReticleWidgetBase;
class UObject;
2022-05-23 18:41:30 +00:00
UCLASS()
class UInventoryFragment_ReticleConfig : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Reticle)
TArray<TSubclassOf<ULyraReticleWidgetBase>> ReticleWidgets;
};