49 lines
986 B
C#
49 lines
986 B
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GameSubtitles : ModuleRules
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{
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public GameSubtitles(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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// ... add other public dependencies that you statically link with here ...
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"Overlay",
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"UMG",
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"MediaAssets",
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"MediaUtils",
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"GameplayTags"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"UMG",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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