21 lines
785 B
C++
21 lines
785 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraContextEffectsLibraryFactory.h"
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#include "Feedback/ContextEffects/LyraContextEffectsLibrary.h"
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ULyraContextEffectsLibraryFactory::ULyraContextEffectsLibraryFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = ULyraContextEffectsLibrary::StaticClass();
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bCreateNew = true;
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bEditorImport = false;
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bEditAfterNew = true;
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}
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UObject* ULyraContextEffectsLibraryFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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ULyraContextEffectsLibrary* LyraContextEffectsLibrary = NewObject<ULyraContextEffectsLibrary>(InParent, Name, Flags);
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return LyraContextEffectsLibrary;
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}
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