RealtimeStyleTransferRuntime/Source/LyraGame/Interaction/InteractionStatics.h

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Abilities/GameplayAbility.h"
#include "Engine/EngineTypes.h"
#include "InteractionStatics.generated.h"
/** */
UCLASS()
class UInteractionStatics : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UInteractionStatics();
public:
UFUNCTION(BlueprintCallable)
static AActor* GetActorFromInteractableTarget(TScriptInterface<IInteractableTarget> InteractableTarget);
UFUNCTION(BlueprintCallable)
static void GetInteractableTargetsFromActor(AActor* Actor, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
static void AppendInteractableTargetsFromOverlapResults(const TArray<FOverlapResult>& OverlapResults, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
static void AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
};