RealtimeStyleTransferRuntime/Build/Scripts/Lyra.Automation.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="Lyra.Automation.csproj.props" Condition="Exists('Lyra.Automation.csproj.props')" />
<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<RootNamespace>Lyra.Automation</RootNamespace>
<AssemblyName>Lyra.Automation</AssemblyName>
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<OutputPath>..\..\Binaries\DotNET\AutomationTool\AutomationScripts</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
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<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj" />
<ProjectReference Include="$(EngineDir)\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
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<Private>false</Private>
</ProjectReference>
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<ProjectReference Include="$(EngineDir)\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
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<Private>false</Private>
</ProjectReference>
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<ProjectReference Include="$(EngineDir)\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" />
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</ItemGroup>
</Project>