2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2022-09-13 07:18:28 +00:00
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#include "Modules/ModuleInterface.h"
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2022-05-23 18:41:30 +00:00
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#include "Modules/ModuleManager.h"
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class FUIExtensionModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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void FUIExtensionModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void FUIExtensionModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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IMPLEMENT_MODULE(FUIExtensionModule, UIExtension)
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