RealtimeStyleTransferRuntime/Source/LyraEditor/Private/GameEditorStyle.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
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#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
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class ISlateStyle;
/** Slate style used by the Game Editor */
class FGameEditorStyle
{
public:
static void Initialize();
static void Shutdown();
static const ISlateStyle& Get();
static FName GetStyleSetName();
private:
static TSharedRef< class FSlateStyleSet > Create();
private:
static TSharedPtr< class FSlateStyleSet > StyleInstance;
};