23 lines
709 B
C
23 lines
709 B
C
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFeatureAction_WorldActionBase.h"
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#include "UObject/Object.h"
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#include "GameFeatureAction_StyleTransfer.generated.h"
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/**
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*
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*/
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UCLASS()
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class LYRAGAME_API UGameFeatureAction_StyleTransfer : public UGameFeatureAction_WorldActionBase
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{
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GENERATED_BODY()
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public:
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virtual void OnGameFeatureActivating(FGameFeatureActivatingContext& Context) override;
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virtual void OnGameFeatureDeactivating(FGameFeatureDeactivatingContext& Context) override;
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private:
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virtual void AddToWorld(const FWorldContext& WorldContext, const FGameFeatureStateChangeContext& ChangeContext) override;
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};
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