2022-05-23 18:41:30 +00:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-09-13 07:18:28 +00:00
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#include "Internationalization/Text.h"
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2022-05-23 18:41:30 +00:00
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#include "Inventory/LyraInventoryItemDefinition.h"
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#include "Styling/SlateBrush.h"
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2022-09-13 07:18:28 +00:00
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#include "UObject/UObjectGlobals.h"
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2022-05-23 18:41:30 +00:00
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#include "InventoryFragment_QuickBarIcon.generated.h"
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2022-09-13 07:18:28 +00:00
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class UObject;
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2022-05-23 18:41:30 +00:00
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UCLASS()
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class UInventoryFragment_QuickBarIcon : public ULyraInventoryItemFragment
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FSlateBrush Brush;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FSlateBrush AmmoBrush;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FText DisplayNameWhenEquipped;
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};
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