RealtimeStyleTransferRuntime/Source/LyraGame/UI/Frontend/LyraLobbyBackground.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DataAsset.h"
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#include "UObject/SoftObjectPtr.h"
#include "UObject/UObjectGlobals.h"
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#include "LyraLobbyBackground.generated.h"
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class UObject;
class UWorld;
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/**
* Developer settings / editor cheats
*/
UCLASS(config=EditorPerProjectUserSettings, MinimalAPI)
class ULyraLobbyBackground : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSoftObjectPtr<UWorld> BackgroundLevel;
};