29 lines
676 B
C
29 lines
676 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Inventory/LyraInventoryItemDefinition.h"
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#include "InventoryFragment_PickupIcon.generated.h"
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class USkeletalMesh;
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UCLASS()
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class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment
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{
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GENERATED_BODY()
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public:
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UInventoryFragment_PickupIcon();
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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TObjectPtr<USkeletalMesh> SkeletalMesh;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FText DisplayName;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
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FLinearColor PadColor;
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};
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