40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraInventoryItemDefinition.h"
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//////////////////////////////////////////////////////////////////////
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// ULyraInventoryItemDefinition
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ULyraInventoryItemDefinition::ULyraInventoryItemDefinition(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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const ULyraInventoryItemFragment* ULyraInventoryItemDefinition::FindFragmentByClass(TSubclassOf<ULyraInventoryItemFragment> FragmentClass) const
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{
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if (FragmentClass != nullptr)
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{
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for (ULyraInventoryItemFragment* Fragment : Fragments)
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{
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if (Fragment && Fragment->IsA(FragmentClass))
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{
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return Fragment;
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}
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}
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}
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return nullptr;
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}
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//////////////////////////////////////////////////////////////////////
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// ULyraInventoryItemDefinition
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const ULyraInventoryItemFragment* ULyraInventoryFunctionLibrary::FindItemDefinitionFragment(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, TSubclassOf<ULyraInventoryItemFragment> FragmentClass)
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{
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if ((ItemDef != nullptr) && (FragmentClass != nullptr))
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{
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return GetDefault<ULyraInventoryItemDefinition>(ItemDef)->FindFragmentByClass(FragmentClass);
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}
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return nullptr;
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}
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