54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AudioMixer.h"
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#include "AudioMixerBlueprintLibrary.h"
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#include "GameSettingValueDiscreteDynamic.h"
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#include "LyraSettingValueDiscreteDynamic_AudioOutputDevice.generated.h"
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enum class EAudioDeviceChangedRole : uint8;
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UCLASS()
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class ULyraSettingValueDiscreteDynamic_AudioOutputDevice : public UGameSettingValueDiscreteDynamic
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{
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GENERATED_BODY()
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public:
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virtual ~ULyraSettingValueDiscreteDynamic_AudioOutputDevice() = default;
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/** UGameSettingValueDiscrete */
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virtual void SetDiscreteOptionByIndex(int32 Index) override;
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protected:
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virtual void OnInitialized() override;
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public:
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UFUNCTION()
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void OnAudioOutputDevicesObtained(const TArray<FAudioOutputDeviceInfo>& AvailableDevices);
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UFUNCTION()
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void OnCompletedDeviceSwap(const FSwapAudioOutputResult& SwapResult);
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UFUNCTION()
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void DeviceAddedOrRemoved(FString DeviceId);
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UFUNCTION()
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void DefaultDeviceChanged(EAudioDeviceChangedRole InRole, FString DeviceId);
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protected:
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TArray<FAudioOutputDeviceInfo> OutputDevices;
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FString CurrentDeviceId;
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FString SystemDefaultDeviceId;
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int32 LastKnownGoodIndex = 0;
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bool bRequestDefault = false;
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FOnAudioOutputDevicesObtained DevicesObtainedCallback;
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FOnCompletedDeviceSwap DevicesSwappedCallback;
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};
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