RealtimeStyleTransferRuntime/Platforms/Switch/Config/SwitchGame.ini

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2022-09-13 07:18:28 +00:00
[CommonInputPlatformSettings_Switch CommonInputPlatformSettings]
DefaultInputType=Gamepad
bSupportsMouseAndKeyboard=False
bSupportsTouch=True
bSupportsGamepad=True
DefaultGamepadName=Switch
bCanChangeGamepadType=False
+ControllerData=/Game/UI/Foundation/Platform/Input/GamepadSwitch/CommonInput_Gamepad_Switch.CommonInput_Gamepad_Switch_C
[/Script/CommonUI.CommonUISettings]
+PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyController")
+PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment")
[LyraPlatformSpecificRenderingSettings_Switch LyraPlatformSpecificRenderingSettings]
FramePacingMode=ConsoleStyle
bSupportsGranularVideoQualitySettings=false
bSupportsAutomaticVideoQualityBenchmark=false
[/Script/UnrealEd.ProjectPackagingSettings]
+DirectoriesToAlwaysStageAsUFS=(Path="../Restricted/NotForLicensees/Platforms/Switch/Config")
[Staging]
+WhitelistDirectories=Lyra/Restricted/NotForLicensees/Platforms/Switch/Config