99 lines
2.2 KiB
C
99 lines
2.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/SoftObjectPath.h"
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#include "GameplayTagContainer.h"
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#include "LyraContextEffectsLibrary.generated.h"
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class USoundBase;
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class UNiagaraSystem;
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/**
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*
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*/
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UENUM()
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enum class EContextEffectsLibraryLoadState : uint8 {
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Unloaded = 0,
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Loading = 1,
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Loaded = 2
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};
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/**
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*
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*/
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USTRUCT(BlueprintType)
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struct LYRAGAME_API FLyraContextEffects
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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FGameplayTag EffectTag;
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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FGameplayTagContainer Context;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowedClasses = "SoundBase, NiagaraSystem"))
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TArray<FSoftObjectPath> Effects;
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};
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/**
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*
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*/
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UCLASS()
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class LYRAGAME_API ULyraActiveContextEffects : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere)
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FGameplayTag EffectTag;
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UPROPERTY(VisibleAnywhere)
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FGameplayTagContainer Context;
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UPROPERTY(VisibleAnywhere)
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TArray<USoundBase*> Sounds;
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UPROPERTY(VisibleAnywhere)
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TArray<UNiagaraSystem*> NiagaraSystems;
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};
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DECLARE_DYNAMIC_DELEGATE_OneParam(FLyraContextEffectLibraryLoadingComplete, TArray<ULyraActiveContextEffects*>, LyraActiveContextEffects);
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/**
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*
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*/
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UCLASS(BlueprintType)
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class LYRAGAME_API ULyraContextEffectsLibrary : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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TArray<FLyraContextEffects> ContextEffects;
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UFUNCTION(BlueprintCallable)
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void GetEffects(const FGameplayTag Effect, const FGameplayTagContainer Context, TArray<USoundBase*>& Sounds, TArray<UNiagaraSystem*>& NiagaraSystems);
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UFUNCTION(BlueprintCallable)
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void LoadEffects();
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EContextEffectsLibraryLoadState GetContextEffectsLibraryLoadState();
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private:
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void LoadEffectsInternal();
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void LyraContextEffectLibraryLoadingComplete(TArray<ULyraActiveContextEffects*> LyraActiveContextEffects);
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UPROPERTY(Transient)
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TArray< ULyraActiveContextEffects*> ActiveContextEffects;
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UPROPERTY(Transient)
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EContextEffectsLibraryLoadState EffectsLoadState = EContextEffectsLibraryLoadState::Unloaded;
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};
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