RealtimeStyleTransferRuntime/Source/LyraGame/Inventory/InventoryFragment_PickupIcon.h

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2022-05-23 18:41:30 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Inventory/LyraInventoryItemDefinition.h"
#include "InventoryFragment_PickupIcon.generated.h"
class USkeletalMesh;
UCLASS()
class UInventoryFragment_PickupIcon : public ULyraInventoryItemFragment
{
GENERATED_BODY()
public:
UInventoryFragment_PickupIcon();
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
TObjectPtr<USkeletalMesh> SkeletalMesh;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FText DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FLinearColor PadColor;
};